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Overview :
RTS Engine module that provides advanced systems for building placement, such as grid placement and segmentation placement (allowing for placing walls).
Highlights:
[Module Features]
Grid placement:
- Enable buildings to be placed in a grid on the map.
- Define the area that each building occupies.
- Define visual indicators and markers for local player faction placement by showing the status of the cells of the building to place as well as the cells surrounding it.
Segmentation Placement:
- Place segments of a building type, allowing for the placement of walls on the map.
Customize segment placement by defining special building types to use in the first or last segment, as well as a special building that will replace segments periodically.
Place segments on the grid or freely on the map, depending on what is enabled.
Allows segments to snap to existing buildings, limiting the possible direction and rotation of the segments. - Support for placing walls may include converting a wall segment into a gate that can open or close, allowing units to move to the other side of the wall segments.
Faction Entity Seller:
- An entity component that allows a faction to sell a unit or a building and get resources for it. The component also works on buildings that are yet to be completely constructed for the first time, allowing for building placement.
RTS engine:
Unity RTS Engine is a platform that contains thetools and systems needed to create a real-time strategy game. Manage Maps, Units, Buildings, Resources, Building Placement, Movement, UI, Missions, AI, Combat, Singleplayer, Multiplayer, and more. Easily create your own RTS game in the editor by bringing your models to life, dragging and dropping components, and setting properties in the inspector.