This is a paid asset, but now you can download it totally free. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.
Overview :
BioIK has become a popular tool for inverse kinematics in Unity3D, and has now evolved to version 2.0.
With this asset, you will be able to solve the inverse kinematics problem for generic kinematic geometries with single or multiple kinematic chains. It is very easy-to-use and now only requires one single script, “BioIK,” to define and solve the postures for all your characters.
Highlights:
- If desired, joint limits can be set independently for each axis of motion, supporting both rotational and translational movement.
- The motion can be instantaneous, but you can also set a maximum velocity and maximum acceleration to simulate natural-looking motion.
- Platform independent (Windows, Mac OS X, Linux, …)
- The IK problem can be solved either purely for position or orientation, but also easily for full pose or looking direction without violating any joint limits or getting stuck in local optima.
- Demo scenes included with Space Robot Kyle
- Must-have for robotics research in Unity3D