This is a paid asset, but now you can download it totally free. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.
Overview :
Cloth Dynamics is a fast and advanced particle-based physics system mostly running on the GPU with compute shaders.Some parts of the C# source code depend on Unity’s Burst, Collections, and Shader Graph packages.
Highlights:
- One of the fastest GPU-based cloth simulations
- Unified solution for character clothing.
- GPU Skinning (with Unity Standard or Dual Quaternion Skinning)
- Cloth interaction with unity colliders based on SDF calculations
- Quicker loading times with pre-cached data
- Per cloth adjustable solver data.
- Simple LOD system to fade between skinned mesh and cloth sim.
- Cloth proxies: drive high-resolution meshes using low-res simulations.
- Independent compression, stretch, and bend constraints
- Cloth can collide with itself and other cloth pieces.
- Supports all standard Unity colliders plus stretched spheres and round cones.
- Automatic camera culling
- Mesh collision with a point-to-point system (using vertices or triangles).
- Mobile support (only primitive collisions, e.g., spheres, cubes, etc.).
- Full C# source code is included; compute shaders for V2 are pre-compiled.
No WebGL support:
- Easy-to-use integrated editor tools:
- Automatic character setup for bone-driven colliders
- Fast Vertex Painter and Vertex Colour Transfers
- Garment tool to create cloth in Unity