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Emerald AI 3.0

This is a paid asset, but now you can download it totally free. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.

Overview :

Create high-quality AI quickly with easy-to-use editors and tons of built-in features.

Emerald AI allows developers to quickly create engaging, dynamic AI with hundreds of AAA-quality features, all without having to write a single line of code. Emerald AI’s editor is designed to make creating AI easy yet incredibly customizable. Emerald caters to all kinds of developers and offers everything users would expect from an all-in-one AI system.

Highlights:

  • Sound Detection: The Sound Detector is an external component that gives AI the ability to hear unseen targets. When player targets enter an AI’s Detection Radius, their movement and velocity are tracked to simulate noise levels. If a player is moving fast enough, it will increase an AI’s Threat amount, which will trigger a list of modular user-set reactions.
  • Location Based Damage: Location-based damage allows colliders within an AI to receive damage and have customizable damage multipliers, such as a headshot doing more damage than hits to limbs.
  • Create Any AI: Create any kind of AI,, such as AI with guns, bosses, guards, villagers, thieves, bandits, creatures, animals, wildlife, zombies, companions, hovering robots, and more.
  • Built-in Combat Text System: The (optional) Combat Text System works globally for all AI and can even be called for custom character controllers and their damage with just one line of code.
  • Root Motion Support: Root Motion supports allowing an AI’s movement to be driven by their animations.
  • Modular Abilities: The Modular Abilities system allows users to create abilities through scriptable objects. These abilities can then be applied to an AI’s ability list,, giving them added functionality such as healing and summoning other AI.
  • Switchable Ranged and Melee combat: Allow AI to switch between ranged and melee combat according to the distance from an AI’s target or by time. Users can customize these settings to best suit their AI.
  • Animation Profiles: Animation Profiles allow users to quickly export and import animations between AIss that share the same rigging and animations.
  • Included Needs System: The needs system allows an AI to generate waypoints to objects such as food, water, and other resources.
  • Setup Manager: The Setup Manager makes the AI setup process easy by applying all needed scripts and components to an animated model.
  • Built-In Look At and Aiming Mechanics: This feature is usable during combat and is also usable while the AI is wandering or walking to a destination.
  • Behaviors and Temperament: There are five preset behaviors each with three temperaments to give you control over how your AI dynamically reacts to targets.
  • Line of Sight: The Line of Sight feature allows AI to only attack or flee from targets that are visible from its line of sight. This also keeps AI from being able to detect targets through walls or objects. However, an option is also available to not use the line of sight feature for those who want more casual RPG target detection.
  • Blocking Support: The optional Blocking option allows an AI to block incoming attacks. Users can control how much damage is mitigated with a successful block, the odds to block, and the angle to block. Users can also customize which blocking animations an AI uses.
  • Built-in Aggro System: The optional built-in aggro system allows users to specify how many hits will cause an AI to switch targets with options to choose based on the Closest Attacker, Last Attacker, and Random Attacker.
  • Built-in UI: A built-in UI system allows AI to have health bars, display an AI’s name and level, and combat text. The settings allow users to customize the color, images, size, and position.
  • Built-in Ranged combat: The ranged combat system gives AI the ability to engage in ranged combat. AI will fight according to what Ability Objects they are currently using. Guns, lasers, Sci-Fi weapons, rocket launchers, bowsssss and arrows, spells and magic, and more are all possible.
  • Built-in Waypoint System: The Waypoint System allows users to set a series of waypoints for an AI to follow or patrol. AI will still react to targets using their behaviors while following their waypoint paths and will continue to follow them after their target has been killed or escaped.
  • Built-in Object Pooling: All objects created with Emerald AI are created from an object pool so objects are recycled and not instantiated. The object pool can automatically expand when needed and can be used for custom code.
  • Built-in Events: Emerald AI has 15 events for added functionality. These events include On Start, On Enable, On Reach Destination, On Player Detection, On Start Combat, On Attack, On Damaged, On Do Damage, On Heal, On Critical Hit, On Flee, On Death, and more.
  • Built-in Slope Alignment: The optional Alignment feature will align AI to the slope angles of the terrain and other surfaces. Users can specify the speed and maximum angle.
  • Included Camera Shake System: Emerald AI includes a camera shake system that’s usable with a single line of code to really feel the hits of enemies, critical hits, and any other events you may have.
  • Ragdoll Support: Emerald AI supports ragdolls and can seamlessly transition between an AI’s current animation and their ragdoll on death.
  • Auto Optimization System: Optional feature to disable the AI system for AI that is not visible to the camera or that is culled to increase performance.
  • Powerful, Easy-to-Use Editor: Create complex AI with Emerald AI’s easy-to-use, self-documented editor. Everything is explained right from within the editor.
  • Animations: Emerald AI supports nearly 100 animations an AI can use, allows users to change an AI’s animations right from within the editor, and will automatically create and update an AI’s Animator Controller.

Download Emerald AI 3.0 v3.2.1 Latest Version


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