This is a paid asset, but now you can download it totally free. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.
Overview :
This is an unreal plugin that will export Unreal levels to Unity. That means static meshes with LODs, collision shapes, actor placement, decals, spline meshes, skinned meshes, terrain, materials & textures.
Highlights:
- Certain materials will not look 100% like in Unreal due to exotic material nodes or nodes I haven’t fixed yet
- For terrain you need to first select the ConvertLandscapesToStaticMeshes option
- If for any reason you have shader compilation errors give me an e-mail at relativegames7@gmail.com .
- URP 11.0 or newer
- HDRP 11.0 or newer
- Light intensities will not match exactly
- Creates one FBX per static mesh and prefabs for instanced meshes
- Exports decals for URP and HDRP
What doesn’t get exported :
- Cloth
- Exotic material nodes that I haven’t fixed yet
- Particle emitters
- Wind modifiers
- Subsurface scattering
- Tessellation
- Terrain with over ~30 million polygons as the FBX exporter will crash.
- RuntimeVirtualTextures