This is a paid asset, but now you can download it totally free. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.
Overview :
This asset consists of shaders for applying real-time planar reflection to the scene. Quality was one of the main goals during development, but the main focus was on the performance on mobile devices.
Highlights:
- Works with Unity versions higher than 2017.1.0f
- LWRP works only with Unity versions higher than 2019.1.0f1
- URP works only with Unity versions higher than 2019.3.0f3
- VR works for single pass and multi pass rendering
- Fastest Solution on the market.
SHADERS:
- Unlit: A modified and optimised version of the standard mobile Unlit shader.
- Diffuse VertexLit: A modified and optimised version of the standard mobile Diffuse shader, where most of the calculations are made on the vertex shader.
- Specular VertexLit: A modified and optimised version of the standard mobile Specular shader, where most of the calculations are made on the vertex shader. Note that the specular map should be in the alpha channel of the main texture.
- Diffuse PixelLit is a modified and optimised version of the standard mobile diffuse shader, where most of the calculations are made on fragment shaders.
- Specular PixelLit is a modified and optimised version of the standard mobile specular shader, where most of the calculations are made on fragment shaders. Note that the specular map should be in the alpha channel of the main texture.
- Bumped Diffuse: A modified and optimised version of the standard mobile Bumped Diffuse shader. Distort Amount value used to distort the reflection by the Normal Map applied to the plane
UPDATE
- Unity Fogs supported
- URP/LWRP now support additional lights
- Shadows added
- Blurry Reflections
- Masking – to reflect certain areas