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Hx Volumetric Lighting

This is a paid asset, but now you can download it totally free. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.

Overview :

VR single-pass stereo is now supported (5.4.1+). Hx Volumetric Lighting is the easiest way to get high-quality volumetric lighting in your Unity scene, adding depth and realism with rays of light and fog of variable density. It’s easy to use and runs efficiently.

Highlights:

  • Supports Shadow casting lights
  • Supports multiple lights—any number and combination of point lights, spot lights, and directional lights.
  • It’s dynamic—you can move lights around in real-time.
  • Vary the air density with particle emitters or 3D noise.
  • Use height fog to simulate low-hanging fog.
  • Mie scattering for more realistic results
  • Supports transparency.
  • Accepts light cookies
  • Supports low-resolution rendering with advanced up-sampling and temporal sampling, allowing faster framerates.
  • Easy to use Just drop a few scripts on your camera and lights.

 

Requirements

  • Forward/deferred rendering path
  • DirectX 9/OpenGL 3 and above.
  • VR Supported with single pass stereo Enabled (Unity 5.4.1+)
  • Shader Model 3 and above
  • Desktop and console support. (mobile is not supported)
  • Custom transparency shaders will need to be modified

Download Hx Volumetric Lighting v1.3.2 Latest Version


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