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KWS Water System (Standard Rendering)

This is a paid asset, but now you can download it totally free. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.

Overview :

Water System is a module-based component that allows you to simulate water surfaces such as ocean, sea, river, lake, pool, etc. Water System is designed for PC and console platforms and standard rendering.

Highlights:

  • GPU wave simulation with multiple waterfalls (to avoid tiles)
  • Physical approximation of lighting (light and shadow volume, absorption, diffusion, caustic, sunwell)
  • Physical approximation of reflections using fast reflections projected onto screen space (many times faster than other SSR methods), plane reflections from the camera, and reflections from a cube board (probe)
  • Physical approximation of screen-space refraction with scattering (using an aqueous IOR)
  • Approximation of physical causticsto water depth and waves (with dispersion)
  • Underwater effect with partial immersion
    Underwater solar trees and volumetric lighting with caustics
  • Coastal waves rendered with foam particles
  • Render rivers using river maps (integrated river map painter)
  • Smooth simulation for static objects (rivers) with foam rendering
  • River system with splines
  • Buoyancy
  • Dynamic Folds
  • Rain effect Support for
  • VR (PC target platform)
  • Various meshes: infinite mesh (ocean), finite box (pool), flow spline, custom mesh
  • Lod system with tessellation or quadtree rendering
  • Write to depth buffer (for correct end effects like “depth of field”)

Download KWS Water System Standard Rendering v1.4.04


Download KWS Water System Standard Rendering v1.4.05 Latest Version


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