This is a paid asset, but now you can download it totally free. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.
Overview :
LUMINA GI HDRP: Real-time Voxel Global Illumination is an asset that can apply true indirect lighting to a scene with easy setup. The system is fully real-time and uses sun- and mesh-shaped light sources
Highlights:
- Lumina GI HDRP: Voxel-Based Real-Time Global Illumination is a new system for true voxel-based global illumination that will locally remain 100% stable, unlike screen-space-based solutions that flicker and have GI disappear when the camera moves or rotates and looks away from the light-receiving objects.
- The system is fully real-time, uses sun- and mesh-shaped light sources, and is based on the open-source SEGI project (Standard Pipeline).
- Lumina HDRP due to the extra HDRP load suggests using DX12 to function on all GPUs due to the swapchain Unity bug in DX11.
- Also, to see the effect correctly when entering play mode in the editor, the scene view must be hidden or the game view maximized.
- A DX11 mode is also now available in the latest version as a default, with DX12 as an optional mode.