This is a paid asset, but now you can download it totally free. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.
Overview :
Unity light probes are an important part of every scene. It provides the transmission of direct, indirect, and reflected light from light sources in mixed and baked modes to dynamic objects. The accuracy of lighting dynamic objects on the scene largely depends on how correctly the light probes are placed.
Magic Light Probes is an editor extension that is designed to help you arrange your light probes in automatic mode as quickly and correctly as possible.
Highlights:
Features:
- Combining meshes for more accurate placement results
- Ability to generate probes in prefabs
- Automatically check for updates (temporarily disabled due to security issues)
- Workflow selection
- Quick editing of volume parameters after calculation
- The light sources in the “Lights” tab of the manager sorted by type and mode
- Ability to quickly edit in real-time some parameters of the calculated volume
- The calculation can now be performed even if the editor window is out of focus
- HDRP light source support
- Installing probes in manual mode (option “Set Custom Probes” in “MLP Combined Volume” component) automatic division of large volumes into smaller ones
- Removing probes with equivalent color neighbors
- Automatic installation of probes at the edges of the geometry
- Bakery GPU Lightmapper integration (supports all light types)
- Probe optimization after volume combination
- Culling geometry collisions
- Accurate search for corners and geometry intersections
- Multithreading
- Support terrain
- The ability to divide the scene into separate volumes
- Works “out of the box” with a minimum basic settings
- Automatically searching for all static objects and adding colliders to them at the time of calculation
- Ability to put the main folder in any project directory
- Debug volume calculation steps
This tool can guarantee that:
- No probes will be located inside the geometry, no matter how complex it is, convex or concave. This is very important because even in the simplest case of manually arranging probes by simple duplication, you will inevitably encounter probes within the geometry.
- With high accuracy, light probes will be installed at corners and intersections of the geometry. In corners, as a rule, the light intensity is lower; therefore, in order to properly illuminate a dynamic object when approaching such places, it is necessary to install probes there.
- Depending on the settings, the system will try to place the probes in the most contrasting places (errors are not excluded).
- It is guaranteed to be pretty fast in most cases.
In addition to email and the forum, the Discord channel is available to you, where you can receive answers to any questions in real time.