This is a paid asset, but now you can download it totally free. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.
Overview :
Magica Cloth 2 is a cloth simulation that works with Unity DOTS. Available for both transform and mesh. It will be the successor to the previous MagicaCloth.
Highlights:
- Unity DOTS (Data-Oriented Technology Stack) for fast cloth simulation
- Works on all platforms except WebGL.
- Available for both transform and mesh
- Achieve 2.5D behaviour that combines 2D-like movement while maintaining physically realistic movement.
- Available in all BuildRP, URP, and HDRP render pipelines
- No dedicated shaders are required.
- Easy and intuitive interface for quick setup
- Time manipulation such as slowing and stopping
- Point- or edge-based collision
- Self-collision and mutual collision
- Penetration measure (backstop by normal line)
- Normal adjustment function
- Full support for run-time builds
- With full source code
Improvements from Ver1:
- Eliminate pre-build (eliminate Create button)
- Remove PhysicsManager
- Remove RenderDeformer/VirtualDeformer
- Integrate components into one.
- Greatly simplified parameters
- Significant improvements in vertex painting
- Specify vertex painting by texture.
- Doesn’t store subassets in prefabs
Required:
- Unity2021.3.16(LTS) higher
- Burst 1.8.1 or higher
- Collections 1.4.0 or higher
The link provided for Magica Cloth 2 v2.3.1 directs to the Wheel Controller 3D v11.24f2 file.
the link is updated to Magica Cloth 2 v2.3.1.