This is a paid asset, but now you can download it totally free. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.
Overview :
The Mesh Deformer editor extension will help you easily arrange objects, duplicate, bend, and twist meshes along curves, edit pivot points, combine, and save meshes.
Highlights:
- X, Y, Z axis bending
- Mesh twisting
- Mesh thickness editing
- Configurable curve approximation level
- Configurable curve count per mesh
- Configurable spacing between meshes
- Spline loops
- Spline smoothing
- Spline control point modes
- Spline control points editing (snap mode)
- Non-deforming (rigid mode)
- Mesh subdivision (increase tris count)
- Combine meshes
- Pivot point editing
- Work with multi-material meshes
- Full editor Undo/Redo support
- Runtime Editor (Experimental)
- Previous version included: MeshDeformerLegacy.unitypackage
- Demo Scene: DemoPackage.unitypackage