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MicroSplat – Texture Clusters

This is a paid asset, but now you can download it totally free. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.

Overview :

The Texture Clustering module for MicroSplat adds Texture Clustering, a procedural technique allowing for up to 96 textures on a Unity terrain, to the MicroSplat framework.

Highlights:

  • Texture Clustering turns each control texture into three textures that are height blended together and varied by noise.
  • This creates a complex and procedural surface which doesn’t show tiling artefacts, and can have more variation than a standard texture.
  • You can also use three smaller textures instead of one larger one, increasing quality and saving memory at the same time.
  • The new Stochastic mode allows for a texture cluster look without needing additional textures.  While using multiple textures can produce a superior look, this mode doesn’t require extra memory or the authoring of textures; simply turn it on and it will generate variations on your texture in the shader.
  • When multiple textures are clustered, easily control the noise function with a small texture, and control the blending between the clustered textures separately from the main blending.

Download MicroSplat – Texture Clusters v3.9.25 Latest Version


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