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MK Toon – Stylized Shader

This is a paid asset, but now you can download it totally free. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.

Overview :

MK Toon is a stylized shader that allows for very elegant and unique non-photorealistic shading. It can cover a wide range of art styles and offers a high level of customization.

Highlights:

  • MK Toon follows your physically based input to generate a local antialiased and stylized output.
  • Comprehensive shading model: The flexible and versatile custom shading model allows you to quickly iterate through a huge variety of art styles.
  • Creative Freedom: Every shader feature can be combined with each other to achieve the very special and stylized visuals you want.

Included Shaders:

  • Unlit: Straightforward unlit shader with basic features
  • Simple: Lit Shader with tons of customization options.
  • Lit Shader is based on physically based rendering to produce highly unique stylized visuals.
  • Outline: Every shader can have a stylized outline.
  • Refraction: There are reflective standard and particle shader versions available.
  • Standard & Particles: Standard and particle variations are included.
  • Possible art styles: cel shading, ramp lighting, anime, manga, cartoon, stylized realistic, artistic, watercolor, or mix your own.
  • Create your own, unique style: Every available feature can be combined using the material editor to create very customized shading.

Features:

  • Physically based properties: Artists are able to maintain their physically based metallic, specular, or roughness workflow. Physical input equals stylized output.
  • Lighting Styles: Built-in, Cel, Banded, and Ramp modes are available to completely customize the lighting.
  • Artistic: To style lighting even further, there are three artistic modes available: drawn, sketched, and hatched. Every one of them can be projected onto the object in tangent space or screen space.
  • Normal Mapping: Seamlessly integrated normal mapping into the stylized lighting.
  • Parallax Mapping: Approximated parallax mapping can be used to enhance the normal mapping.
  • Specular: Isotropic and anisotropic specular are possible.
  • Diffuse: Lambert (default), Oren Nayar (takes the roughness of the surface and the view angle into account.) and Minnaert (Lighting darkens the limbs based on the view angle. Diffuse shading is available for things like fabric.
  • Occlusion: Two-way occlusion to control the direct and indirect light occlusion.
  • Emission: Every material can be emissive.
  • Detail: Details maps are able to add a detail layer on top of the albedo input using a mixed, additive, or multiplied behavior. Even detail normals are possible.
  • Threshold Offset: It is used to distort the light intensity to create special gradients between bright and dark areas of the surface.
  • Gooch: Fully control the bright and dark areas of your object by interpolating between specific colors based on the lighting condition.
  • Rim: Rim Lighting is based on the fresnel effect. The outer areas of the material will be highlighted.
  • Iridescence: Adds an iridescence effect on top of the surface. Based on the viewing angle, areas will change color gradually.
  • Color Grading: Controls how the contrast, saturation, and brightness are applied.
  • Dissolve: Dissolves the surface based on a given pattern.
  • Vertex Animation: The Vertex Animation offers three generic animations, which are computed on the shader side (no additional setup required).
  • Light Transmission: Light will pass through the object and define how (subsurface or translucent) it passes through.
  • Particles: Customize particles like the default geometry.
  • Stencil: Fully controllable stencil buffer.
  • Refraction: Creates a refracted look for geometry behind the surface.
  • Outlines: Based on the 3 outline modes tweaked towards pixel perfection. Even and uneven outlines are possible. In addition, distance-based fading and noise can be added.
  • Stutter: Vertex animations and artistic features can stutter to simulate a redrawn effect.
  • Indirect Lighting: Indirect lighting gets mixed into the stylization to follow a realistic behavior.
  • Custom Editor: Easy-to-use inspector tweaked towards artists to combine each feature and create a unique style.
  • XR: VR and AR compatible, including Multi-Pass, Single-Pass, and Single-Pass Instanced rendering.
  • Vertex Colors: Vertex colors are automatically used if no albedo map is set.

Download MK Toon – Stylized Shader v3.0.6


Download MK Toon – Stylized Shader v3.0.21 Latest Version


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