This is a paid asset, but now you can download it totally free. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.
Overview :
Moveen is a library for automatic animation – it adds common cinematic-grade animations to any model.
Virtually effortlessly, you get a whole range of typical animations for your model: ragdoll walking, running, shooting, booming, jumping, turning, kicking and dying. In addition, all animations are calculated at runtime, resulting in smooth transitions between states and natural responses to external influences. And his legs will never slip again. You simply connect the bones of your fake model and it comes to life.
Highlights:
- Walking animations
- Animation of body, legs, and hip (optionally)
- Walk, run, strafe, jib, jump, recoil, hit
- Custom gaits (like “wounded”)
- Runtime reaction to recoil and external force
- Seamless transition between states
- Runtime leg placement
- Any surface relief
- No sliding
- Skeleton layouts
- Bipeds and multipeds
- With or without hip
- Prototype geometry generator
- Many parameters for gait tuning
- Runtime skeleton modification
- Runtime limb enable/disable
- Separate limb ragdoll
- Ragdolled death
- agdoll generator
- Elements for custom limbs creation
- Rich gun control
Content:
- Main animation engine
- Many default limb structures
- Gun systems
- Direction control, aiming, animation recoil, physical recoil, effect starters
- 25 prefabs for mech prototyping
- 11 sounds for mech prototyping
- Elements for custom limbs creation
- Many predefined limbs
- Elbows
- Hydraulics
- Chopsticks
- Bezier mesh/bones
- Template models and layouts scene
- Limb types example scene
- Example scene: top-down physical shooter with big mechs
- Example scene: top-down/from behind arcade shooter
- Performance testing scene