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Next-Gen Soft-Shadows

This is a paid asset, but now you can download it totally free. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.

Overview :

The next iteration of the smoothest and fastest dynamic soft-shadows solution for Unity is here. Easier to integrate, faster to render, prettier than previous versions

It comes with one wizard tool to install NGSS internal shadow libraries and takes one click to install and one click to uninstall. Both local shadows and directional shadows provide their own libraries; they are independent from each other. NGSS provides shadow components to attach to your scene lights (all lights) that allow you to tweak shadow properties such as quality, softness, opacity, etc. at runtime.

Highlights:

  • Frustum Shadows (screen space traced) with bilateral filtering for all lights types
  • A powerful denoiser that act as a separable shadow filter on top of the base filter (multiplying the quality for free)
  • PCSS (area-like soft-shadows) and PCF (uniform soft-shadows) filtering for all lights
  • AR/VR support for all shadows
  • Full Shadows on all platforms where Unity supports shadows (requires SM3.0 or up)
  • Cascade Blending on all shadow projections
  • Inline sampling support. Avoids duplicating RenderTextures, uses built-in lights depthmaps
  • Filter Quality Set: from 4 up to 128 samplers (scales from mobile up to cinematic CG)
  • Fast Shadows. Using custom aggressive early bailing out algorithms. Soften shadows only in the penumbra area, skip fragments that are fully lit or fully occluded.
  • Fall back do built-in Hard-Shadows without uninstalling libraries
  • Bonus, custom shadows bias for all

Download Next-Gen Soft-Shadows v2.4.1


Download Next-Gen Soft-Shadows v2.4.2.2 Latest Version


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