This is a paid asset, but now you can download it totally free. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.
Overview :
Obi is an advanced particle-based physics engine capable of simulating a wide range of deformable material behaviors. depends on the burst, jobs, collections, and mathematics packages.
Highlights:
- Non-linear, non-destructive rope editing using splines. Get instant feedback on how your rope looks while editing it! it! .
- Procedural smooth mesh generation using splines, complete with tangent space updating and normal map support There is no need to manually generate geometry for your ropes.
- Adaptive curvature-based realtime mesh decimation: straight sections of a rope can generate simpler geometry than curved ones.
- Change rope length at runtime.
- Tearable/cuttable rope.
- Closed loops.
- Two-way rigid body interaction
- Modular solver: don’t waste performance; only use the constraints your rope needs.
- Per module adjustable solver iteration count.
- Independent stretch and bending stiffness.
- Easy-to-use editor particle tools: selection, brush selection, paintbrush, property smoothing,…
- Supports all standard Unity colliders.
- Automatic camera culling: non-visible ropes do not update their simulation.