This is a paid asset, but now you can download it totally free. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions. </
Overview :
RayFire is a plugin which allows you to infinitely demolish or slice 3d objects in Runtime over and over as well as preshatter them to pieces in Edit mode.
Highlights:
- Dynamic. Object will be affected by gravity, will start fall down and it will be possible to effect on it by other simulated objects.
- Sleeping. Object will freeze in air until first collision, then it will start behaving as Dynamic object.
- Inactive. The object will freeze in the air and will not be affected by gravity, it can be affected by other simulated objects, but it will not start to fall until it will be activated. After activation object will start behaving like a Dynamic object.
- Kinematic. The object will affect other objects but will not be affected anyhow by any other object. The object can be activated and start behaving like a Dynamic object.
- Runtime. Demolishes object in runtime relative to collision point. Supports Windows, Mac OS X, iOS and Android platforms.
- Reference Demolition. Swap demolished object to predefined reference which can be another scene object, cluster, prefab or FBX asset. Can be used on any platform.
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- ABC Integration Game Creator 2
- RTS Starter Kit
- RTS Pro Kit
- Gravity Engine
- Third Person Motion Controller
- Game Creator 2