This is a paid asset, but now you can download it totally free. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.
Overview :
All the 3d models, sound effects, animations are included. No scripts. Only Playmaker FSMs It is fully customizable. You can easily change all settings with Playmaker Controls. Each Playmaker FSM is named and commented. It is very easy to replace it with your own 3d models.
Highlights:
- 40+ Humanoid Animations (88 Secondary, 87 Primary, 49 Unarmed, 16 Misc. animations.)
- Advanced Parkour System
- Advanced Recoil System
- Advanced Zombie AI
- Advanced Hit System
- Customizable Weapons
- Interaction System
- Destructible Objects
- In-Game Input Manager
- Demo Scenes Included (Scenario Level, Showcase Level, Testing Level)
Details
- Walking, Running, Jumping, Crouching and Ladder System
- Advanced Damage Detection (Near/Close Hit-Fall Damage)
- Detection Types (Line of Sight-Sound-Hit)
- Customizable Decal System
- Customizable Footstep System
- Multiple Weapon Slots & Ammos system
- Pool System
- Auto Pick-Up Ammo System
- Slope Limit and Sliding
- Lean Left/Right System
- Easy Ragdoll System
- Get Up System (Face up, down)
- 100+ Sound Effects
- Hit Marker
- Weapon Block System for near surfaces
- Checkpoint System
- Moving Platforms
- Medkit Object
- Grenade System
- Camera Collision
- Example FSMs
- Death Screen and Pause Menu
- Basic Turret AI
- Interactable Objects
- Door
- Button
- Physics Objects
- Explosive Barrel
- Destructible Chair
- Destructible Table
- Weapons
- Assault Rifle
- Shotgun
- Sniper Rifle
- Submachine Gun
- Automatic Pistol
- Pistol
- Silenced Pistol
- Melee Weapon
Advanced Weapon Settings for Each Gun
- Fire Speed
- Magazine Capasity
- Max Total Ammo
- Firing Sound Radius
- Fired Bullet When Fired
- Aim FOV
- Decrease Sensitivity When Aiming Factor
- Eject Bullet Shell Delay
- Reload One by One?
- Reload Start Delay
- Reload Done Delay
- Reload Speed
- Reload Drop Magazine Delay
- Reload Take Magazine Delay
- Reload Insert Magazine Delay
- Use IK? (Left Hand)
- Weapon Length (in meters)
- Selective Fire (Fully Automatic, Semi-Automatic, Burst Mode)
- Damage Head
- Damage Body
- Damage Arm
- Damage Leg
- Damage Physical or Interactable Object
- Decrease Range Damage Factor
- Hit Velocity (for physic objects)
- Recoil Settings (for camera, for accuracy)
- Decal Handler Bullet
- Ejected Bullet Shell
- Empty Magazine
- Crosshair
- Hit Marker
- Muzzle Flash
- All Sound Effects with adjustable play delays(Fire, Hit Marker, Aim On-Off, Pickup,Drop,Holster,No Ammo,Magazine Release-Insert-Slide Pull)