This is a paid asset, but now you can download it totally free. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.
Overview :
RT-Voice uses TTS voices already integrated in your system to pronounce any written text at runtime. All of this happens without intermediate steps: the transformation effects occur instantly—and, if needed, simultaneously!
Highlights:
Convert text to voice:
- Instant conversion from text to speech – generated during runtime!
- Side effect: the continuous audio generation saves a lot of memory
- No need for voice actors during the testing phase of your game
- Filter voices by name, culture and/or gender
- Several voices at once are possible (e.g. for scenes in a public place, where many people are talking at the same time)
- Fine tuning for your voices with speed, pitch and volume
- Support for SSML and EmotionML
- Current word, visemes and phomenes on Windows and iOS – including marker
- Generated audio can be stored in files reusable within Unity
- 1-infinite synchronized speakers for a single AudioSource
- Simple sequence and dialogue system
- No performance drops
- Components to speak UI-elements, like Text and InputField
- Enables access to more than 1’000 voices
Documentation & control
- Test all voices within the editor
- Powerful API for maximum control
- Detailed demo scenes
- Comprehensive documentation and support
- Full source code (including libraries)
Compatibility
- Supports all build platforms
- Native providers for Windows, macOS, Android, iOS and XBox
- Works with Windows, Mac and Linux editors
- Compatible with Unity 2019.4 – 2022
- Supports AR and VR
- C# delegates and Unity events