This is a paid asset, but now you can download it totally free. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.
Overview :
Simple shader pack (with graphics) for fast, mobile-friendly stylized toon/water rendering. All materials are based on a PBR root node, which means they support multiple spotlights and other lighting functions.
Highlights:
- 3 premade water materials (see screenshots)
- Couple basic noise and normal textures
- Water shader graphics with a procedurally generated ripple texture using Voronoi noise combined with a procedurally generated normal function You don’t have to use a texture, and you get a nice-looking result.
- Water shader graph for use with custom textures You can use your own foam, normals, and wave textures.
- Subgraphs: Since the structure of water shaders is modular, I included subgraphs to help you create your own water shader.
The package includes:
- Foam Sub Graph: function to help you create foam for your water with just one function.
- UV’s Sub Graph: function to help you quickly switch between UV coordinates based on input UV’s or calculated on the fly world position-based UV’s.
- Calculate Normals Sub Graph: a graph used for calculating normals for water based on procedurally generated noise or by grabbing normals from a supplied normal texture and combining them with a normal calculated from the current wave height.