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Skinned Mesh Combiner MT – Character Mesh Merge Atlasing Support More

This is a paid asset, but now you can download it totally free. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.

Overview :

The Skinned Mesh Combiner is a tool that combines all of your character’s meshes into just one. This greatly reduces the batches generated, bringing great performance gains!

Highlights:

  • Can be used in the editor and at runtime. You can also undo merges made in both.
  • It has a completely non-destructive workflow.
  • Fully compatible with HDRP, URP, and the built-in RP!
  • It can generate combined meshes with 64,000 vertices or more.
  • Tiled textures and negative UV values are supported.
  • Blendshapes compatible; will continue to work after merge.
  • It can reduce the batches of your scene by up to 97%.
  • By merging the meshes, you can generate an Atlas texture for the best results.
  • Can combine the character’s meshes even while he is being animated by the animator.
  • It supports the legacy animation system as well.
  • The animations and other things remain intact even after merging.
  • All materials, shaders, UVs, and meshes are supported.
  • Multi-material meshes (meshes that use more than one material) are supported.
  • The files generated by the merge can be saved in your project.
  • Prefabrication is encouraged.
  • You can still add or modify things in your character’s bones (such as swords, weapons, and other objects) even after the merge.
  • The material used by the mesh resulting from the merge is defined by you.
  • Easily select which meshes you want to combine. You don’t need to modify your scene!
  • Great documentation.
  • You can manage meshes that have already been combined.
  • It has a very complete and well-documented C# API for mesh merging in runtime.
  • Merge your character’s accessories too! Convert non-skinned meshes to skinned meshes (Mesh Filter + Mesh Renderers), then combine everything! This is very useful for characters who use accessories made of static mesh (such as swords, hats, glasses, etc.).
  • can convert combined mesh to static mesh. You can also undo this whenever you want. This can be very useful in some situations for optimization purposes.

Download Skinned Mesh Combiner MT – Character Mesh Merge Atlasing Support More 3.4.12


Download Skinned Mesh Combiner MT – Character Mesh Merge Atlasing Support More v3.4.14 Latest Version


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