This is a paid asset, but now you can download it totally free. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.
Overview :
Simple drop-in setup for Netcode for GameObjects, Mirror, PUN, PUN2, MLAPI, FishNet, and UNet. No coding required
Highlights:
Reduced Costs:
- We only send what you need, reducing the networking costs over Unity’s Network Transform by up to 60%. Check out common data transfer costs to see just how fast it will pay for itself and save you money.
Interpolation and Extrapolation:
- Performs interpolation and extrapolation to compensate for lag.
Highly Configurable:
- Choose what you want to send and when you want to send it. Optionally compress floats to further reduce bandwidth. Customizable interpolation and extrapolation settings depending on your game’s needs.
Example Scene:
- Comes with a fully functional and documented example scenes.
Source Code
- The full source code is provided so you can see everything with detailed comments. Easy to convert to any networking system.
Reduced Costs:
- We only send what you need, reducing the networking costs over Unity’s Network Transform by up to 60%. Check out common to see just how fast it will pay for itself and save you money.
Interpolation and Extrapolation
- Performs interpolation and extrapolation to compensate for lag.
Highly Configurable
- Choose what you want to send and when you want to send it. Optionally compress floats to further reduce bandwidth. Customizable interpolation and extrapolation settings depending on your game’s needs.
Example Scene
- Comes with a fully functional and documented example scenes.
Source Code
- The full source code is provided so you can see everything with detailed comments. Easy to convert to any networking system.