This is a paid asset, but now you can download it totally free. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.
Overview :
Editor tool allows baking up to 8 textures inside mesh vertex buffers (vertex color, uv0 – uv7, normal, tangent) and inside any channels of them. Editor and run-time solution for baking textures inside a mesh per-vertex.
Run-time API adds extension methods to the Unity Mesh class which return per-vertex baked textures as a color[] array.
Highlights:
- Texture2D
- Render Texture
- Cubemap
- Camera target texture (skybox, ambient lighting, etc)
- Baked Lightmap