This is a paid asset, but now you can download it totally free. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.
Overview :
Tile Map Accelerator is a powerful shader-based tile map renderer capable of delivering stellar performance on any DirectX 11 compatible platform for massive tile maps.
Highlights:
- Ultimate tile map rendering shader using “Texture Bombing” techniques.
- Render up to 16384 x 16384 tile maps per mesh with no framerate drops at any zoom level.
- Tile Map Manager main script used to generate a basic simplex noise map and then send it to the shader as a texture. Ready to be edited with your own tile map loading function.
- Tile Map Interaction script addon used to allow mouse interaction, collision detection & triggers using pooled colliders.
- Isometric Rendering Support added in version 1.2 allowing for lightning fast rendering of isometric tile maps! Includes isometric utility and map management scripts.
- GPU side texture copy based edit baking added in version 1.3 for minimal FPS drops when making edits to tile maps.
- RTS Game Tech Demo added in version 1.4 for usage examples including multiplayer integration, save files, mod loading and more!
- Version 1.5 now compatible with the Universal Render Pipeline, also adds new Dynamic LOD & Gamma Correction features!
- Auto Tile Utilities script used to automatically bake AutoTile transitions to the tile map. Integrated version of “AutoTile Generator” used to easily create transition tiles.
- Active Layer Manager script addon used to allow live runtime edits to the tile map with overlaid sprites. Features functions to bake live edits to the shader map.
- Animated Tile Map Manager script & demo scene used to allow map wide animation
- Multi Layer Map Manager script & demo scene using a transparency enabled variant of the shader to allow multi layered tile map rendering
- Auto Chunking Manager script & demo scene to allow near seamless edit baking while keeping stellar rendering performance
- More helper scripts, simple 2D top down character controller and trigger action manager scripts, map saving and loading capabilities including simple compression algorithm
- Extensive comments throughout included source code to help you start customizing this asset to meet your needs. No code locked behind annoying DLLs for maximum customization potential.