This is a paid asset, but now you can download it totally free. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.
Overview :
A small collection of predefined drag-and-drop timers and clocks that make it easy to display the time and set the logic that can trigger a timeout event quickly and easily.
Highlights:
Timer Prefab:
- 3 modes: Count-down, Count-up, and Count-up infinite
- Loop
- Adjustable speed
- Display current system time
- Inspector UnityEvent for time’s up
- Inspector List of UnityEvents triggered at assigned times
- Time string toggles for milliseconds, seconds, minutes, hours, and days
- Output time string to Unity Text or TextMeshProUGUI components
- Double value type supports up to 922337193600 seconds (10,675,199 days)
- Add multiple timers to your scene for different purposes
- Optional “SaveSessionTimer” script Add this script to a timer object and assign a unique PlayerPrefs string name. If the timer was counting down or up when the app was closed or the scene was changed, when the app reopened the scene, it would resume from the last value (where it left off) rather than starting over.
3D/UI Analog Clock Prefabs:
- 3D/UI clock with second, minute, and hour hand objects
- Use your own meshes/sprites
- Display the system time or a timer components time
- System time hour offset – allows simulation of timezones for different clocks
3D/UI Analog Stopwatch Prefabs:
- 3D/UI clock with second and minute hand objects attached to separate faces
- Use your own meshes/sprites
- Display a timer components time