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uNature – GPU Grass and Interactable Trees

This is a paid asset, but now you can download it for free. However, please keep in mind that this package is only provided for studying or testing the product before purchasing it, not for business functions.

Overview :

uNature is a powerful and fully documented system that handles both grass and interactable trees.

Highlights:

  • Very powerful, procedural grass mechanics
  • Full LODs support including mesh lods support with also density-based LODs.
  • Supports color maps (read colors from the surface), dynamic surfaces, and soon translucency
  • Supports shadow casting, custom rendering layer for each prototype, LODs, and individual wind settings.
  • Works on the GPU and fully utilizes the power of the machine. Reducing all of the spikes that Unity’s grass has allows instant grass modifications.
  • Full support for GPU Instancing for Unity 5.5 and above
  • Fully modular, can be customized to work on almost any scenario, and can be used on any platform other than Android versions that use Shader Model 2.
  • Copies from the terrain precisely and takes exactly 2 min to set it up in your project.
  • Interactions (Touch Bending and more coming soon)
  • Documented and an extremely clean code.
  • Comes with very clear documentation and API document.
  • But wait, nature doesn’t just handle grass, it also adds interactions to the terrain trees and it allows you to:
  • Add any kind of interaction to the trees on the terrain.
  • Comes with a built-in “harvestable” tree instance script that works great.
  • Super modular and can be extended.
  • Integrated with UFPS, Photon Cloud, Photon Bolt, Forge Networking, and UNet.

Download uNature – GPU Grass and Interactable Trees v2.4.2 Latest Version


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