This is a paid asset, but now you can download it totally free. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.
Overview :
uNode is the Visual Scripting plugin for Unity 3D. This plugin allows designers, artists, and programmers to create gameplay mechanics, interactive systems, and even C# scripts without writing a single line of code.
Highlights:
- The new Unity Visual Scripting converter: converts existing UVS graphs into uNode graphs.
- Graph Hierarchy
- Fast Enter Play Mode Support
- Auto C# Code Generation on Build: With the auto-generated c# code on build, your runtime graph will run as fast as native c# script on build.
- Flow Graphs: powerful flow graphs for low-level logic and complex tasks.
- State Graphs: powerful state graphs that combine flow, state machines, and behavior trees into one graph.
- Macros: Create a graph once and reuse it in entire graphs with different parameters.
- Dynamic Nodes: Use automatically generated nodes for all and any Unity functionality, your code, and 3rd-party APIs. Methods, properties, fields, unity events, C# events, generic methods, constructors, and operators are all included.
- C# Generator: Every build in nodes are supported to generating a script and its fully no dependencies with uNode this mean you can remove uNode and run the output script to another project without uNode.
- C# Parser: Import c# script into uNode to quickly creating a node graphs and learn how uNode work.
- State Machine: Elegant state machines for high-level logic and easy state management, support nested state machine and unity events in each of state.
- Basic Support for Behavior Tree: Included Behavior Tree nodes to help creating AI easily, fully support to combine it with State Machine and Flows nodes.
- Actions & Conditions System: Make game with more easier ways, better organized, and easier to understand for non programmers.
- Built-in Documentation: Get instant access to Unity and custom documentation directly from the Editor.
- Live Editing: Modify any part of your graphs while in playmode to quickly prototype and test ideas
- Runtime / Script Debugging: Insert breakpoints, watch connection, and watch variable changed in a graphs.
- Undo/Redo
- Import/Export
- Node Browser
- Graph Explorer
- Graph Minimap
- Group, Comments, and Notes
- Full C# Source Code Included
- Performance:
uNode has 2 options to run the graphs:
- Native C# for get the best performance (Auto in Build).
- Optimized Reflection is slow compared to native c# but its live editable.