This is a paid asset, but now you can download it totally free. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.
Overview :
It is a starter kit for creating cartoon-style animated water in your 2D game. It comes with mobile-ready refractive (glass) shaders, water textures, an example of buoyancy physics, and a water collision FX with sounds.
The package includes two water refraction techniques:
GrabPass – the shader grabs and transforms what is directly under the water geometry. It is very easy to use and works fast on most platforms.
RenderTexture – the shader uses a texture rendered by a camera placed behind the water geometry. It can be optimised to give the best performance on mobile platforms.
Highlights:
- 15 water materials (3 styles and 5 variants each),
- 2 water types: a surface-animated one, and a plain refraction,
- waves animated by the shader,
- multiple parameters for customising the material and its animation,
- a tool for easy material scaling,
- 7 high-quality water collision sounds,
- ptional shader features (multi_compile),
- 3 normal (bump) maps for refraction,
- an example of Buoyancy Effector 2D physics,
- underwater bubbles and water splash particle effects,
- documentation.