This is a paid asset, but now you can download it totally free. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.
Overview :
The Advanced Spawn System For FSM AI And Invector Items provides an easy and powerful solution to all enemy or item spawning needs. It has fully customizable spawn areas with precise obstacle avoidance and even NavMesh spawning!
Highlights:
- Flexible spawn areas
- Detects when enemies killed and uses it to for wave spawning options (such as don’t spawn more until after the wave died).
- Pooling made easy (now with categories to stay organized!)
- Spawning on Nav Mesh only
- Disable/re-enable enemies on player distance (works for multiple players)
- Spawning can trigger only when player is within custom radius
- Player radius detection from spawner or separate object
- Spawn random amounts
- Nice and clean Editor
- Full C# source code
- Customizable editor options
- Procedural Spawner
- Supports Terrain Biome: Unity Terrain and Third Party Terrains: Gaia and MapMagic 2.
- Events that you know when spawning AI, die AI and Player enter or exit radius of AI
- Drop Rate (the chance of obtaining a random IA)
- Loot System
- Invector Items
- Spawn by Groups – Customizable group numbers allow you to spawn AI in randomized groups based off of your input.
- MultiSystem – You can create different spawn settings and edit them from a single Spawn Manager.
Integration
- Unity Terrains
- Gaia
- Map Magic
- Third Person Controller (Invector)
- FSM AI Template
- UnityNavMesh