This is a paid asset, but now you can download it totally free. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.
Overview :
AR Camera Lite uses the back camera and motion sensor (gyroscope/accelerometer) on the player’s mobile device to display 2D and 3D objects as though they were in the real world. Fast, Markerless, and Pseudo-AR
Highlights:
- Bring the enchanting power of augmented reality into your amazing game or app:
- Covering a wide range of mobile devices. Such pseudo-AR can work on low-budget smartphones.
- No use of other AR engines like AR Foundation (ARCore, ARKit), Vuforia, etc.
- Portrait and Landscape Rotation
- Auto Selection of Sensors: Gyroscope, Accelerometer
- Gyroscope Mode: the same augmented reality as in the Pokemon GO game (AR mode, not AR+): 3DoF—iit can track rotational motion but not translational.
- Accelerometer Mode (horizontal rotation is limited): tilting the phone to the left or right rotates the camera about the Y-axis.
- Instant Launch after granting the camera permission: there is no need to scan the environment because there is no surface or plane detection.
- The Right Mouse Button and WASDQE keys are used for quick testing in the Unity Editor without a Smartphone.
Package Contains:
- Demo with Cubes & AR Shadows (docs): shader is included.
- Menu Scene with AR Safety Tutorial.
- Permission Scene with Camera Permission Request using free Native Camera.
- Loading Screen to switch scenes seamlessly.
Gyroscope vs. Accelerometer:
- 90% of all mobile devices have an accelerometer and video camera but only 40% have a gyroscope.
- If the user’s smartphone has a Gyroscope, then it will be used for camera motion first. Otherwise, an Accelerometer will be used, because it has less accuracy & stability than a Gyroscope
- in the case of AR.
Limitations:
- Hardware nuances of the gyroscope & accelerometer (asset code does not affect it):
- Different devices have different sensors, and therefore different deviations and drifts.
- Drift is natural for mobile sensors.