This is a paid asset, but now you can download it totally free. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.
Overview :
Create VR games quickly and easily. Auto Hand is an intuitive VR interaction system that includes a pose system that automatically determines the pose the hand should adopt when grasping
Highlights:
- Big increase in quality and performance.
- Includes a Rootmotion demo by FinalIK
- Pose editing tool for easy custom pose design
Hands:
- Handle projection
- Hand throw award
- High-quality physics: touch interaction
- Gripping position with automatic resolution
- Smooth animation, instant grab and tap
- Advanced options for saved grip positions
- Remote sensing system
- Landing zone pilot
- Accurate throw
- Capture
- Stunning events
- Finger shake options
- Support for
- Touch
Grabbables:
- Preserve pose animations
- Custom rigid connectors
- Soft grip option
- Lightweight, grippy options
- Weight on clamps
- Multi-hand gripper
- One-handed item exchange
- Instant Recording or Scheduled Recording
- Highlight hardware options and events
- Grab/release/squeeze/push events
- Individual events
- Examples of speed-based sounds
- Support for Touch
Rigidbody Movement System:
- Rigid Body Motion System
- Head-to-head collision
- Climb (with body throw)
- Push the body
- Platforms
- Stea
- Steps/climbs
- Height/Crouch
- Teleportation
- Automatic Height Leveling
Additional functions
- Example of a weapon configurable with shift and stack logic
- Distribution Point Controller
- Examples of magnetic force
- Sample cabinet or drawer
- Example pomegranate
- Physics examples: knob, lever, slider, disk, wheel and door with handle
- UI interaction system
- Palm
- Crash Touch Event driver
- Manually activated zone event controller
- Examples of stab wounds
- Examples of stickers
- driving position
- Start the collision event driver
- Smashing and Smashee event drivers
- Low power reached
- Setup wizard
- Solid UnityEvent/Event support
- Well documented code and cheats
- Contains examples of popular login systems
Includes examples for popular input systems:
- Unity XR Input
- Unity OpenXR entry
- SteamVR (example of bending index finger)
- Oculus integration (finger tracking example)