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Boing Kit: Dynamic Bouncy Bones, Grass, and More

This is a paid asset, but now you can download it totally free. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.

Overview :

Juice up your games by adding bouncy VFX.

Highlights:

Boing Kit offers various options:

  • Boing Behavior: Just add a component, and game objects immediately become bouncy!
  • Boing Effector and Reactor: Reactors react to effectors in a bouncy fashion.
  • Boing Reactor Field: Reactor fields take reactor effects to a whole new level. Bounce an entire massive grass field using bombs and characters!

Boing Kit is performance-centric:

  • Reactor fields run on the GPU using compute shaders (with a CPU alternative).
  • For Unity 2018.1 or newer, Boing Kit utilizes Unity’s job systems to run jobs in parallel across CPU cores for the boing component, effector component, and reactor component.

The Boing Kit is easy to learn:

  • abundant examples.
  • Full source code

Render pipeline compatibility:

  • All components (except materials) are scriptable render pipeline (including Unity’s URP and HDRP) compatible on Unity 2019.4 or later.
  • Materials included in the examples are targeted for the built-in render pipeline. In order for GPU-based reactor field samplers to work in scriptable render pipelines, you’d have to call the shader functions provided by Boing Kit in your vertex shaders, as shown in the example shaders.
  • It is recommended that you try out all the examples under Unity’s built-in render pipeline first.

Platform compatibility:

  • The core logic for BOING behaviors and reactors is simply modifying object transforms, so it should be compatible with all platforms that Unity supports.
  • The BOING reactor field uses compute shaders by default. But if your targeted platform cannot run compute shaders, there is an alternative CPU mode.

Limitations:

  • The boing-bone component is meant for decorative or ambient bouncy effects on bone hierarchies. There is a simple collider feature in which each bone is linked to a sphere collider to prevent bad penetrations.
  • It is not a full-blown cloth or soft-body simulator and thus is not recommended for simulations where high accuracy and perfectly non-clipping collision resolution are expected.

Download Boing Kit Dynamic Bouncy Bones Grass and More v1.2.44


Download Boing Kit Dynamic Bouncy Bones Grass and More v1.2.45 (May 23 2024) Latest Version


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