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Creature IK – Final joints Solver

This is a paid asset, but now you can download it totally free. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.

Overview :

Creature IK is a set of scripts that allow you to create whatever creature you want combining its 3 basic components. You can easily move a creature on uneven terrains by moving its pivot.

Highlights:

Highly customizable leg component:

  • Customisable step height/duration
  • Works with infinite joints
  • Adapts to irregular terrains
  • Customisable foot distance and step threshold

Highly customizable body component:

  • Can enable body tilt/momentum
  • Customisable tilt range
  • Groupable legs to allow organic movement (alternate legs when taking a step)
  • Manually updated children to avoid unnecessary updates

Vertebrae solver:

  • Can be anchored to simulate necks, antennas, tails, etc…
  • Can be unanchored to simulate centipedes, ropes, chains, etc…
  • A lift can be applied to change the vertebral curvature
  • A sample scene with 8 sample creatures
  • Meshes can be physically collide
  • Settings can be changed in real-time
  • Debug mode for every component
  • Very well optimized algorithm
  • Stackable components
  • Automover script available for testing purposes

Download Creature IK – Final joints Solver v3.1.1 Latest Version


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