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Easy Cull

This is a paid asset, but now you can download it totally free. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.

Overview :

Easy Cull (working title) is an alternative frustum culling system, which I’ve already used in many game prototypes.


  • Objects that are both within the culling sphere and within the camera view frustum will be rendered. Everything else will be hidden. The objects can either pop in or out or smoothly fade in or out (adjustable).
  • Fading does only work with shaders supporting alpha blending (e.g., transparent shaders).
  • Objects that should be culled are “cached” before the game starts.
  • You are also able to define tags for objects that you want to cull.
  • The reason I wrote Easy Cull is because I wanted to avoid visible assembly of the horizon (especially when using terrains) while still being able to cull everything else.

Download Easy Cull v1.7 Latest Version

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