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GPU Instancer

This is a paid asset, but now you can download it totally free. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.

Overview :

GPU Instancer is an out-of-the box solution to display extreme numbers of objects with high performance. With a few mouse clicks, you can instance your prefabs, Unity terrain details, and trees.

Highlights:

  • GPU Instancer provides user friendly tools to allow everyone to use
  • To provide the fastest possible performance, GPU Instancer utilizes Indirect GPU Instancing using Unity’s DrawMeshInstancedIndirect method and Compute Shaders.
  • GPU instancing outperforms static batching and mesh combining by orders of magnitude.
  • Also, other available solutions for GPU instancing (including Unity’s material option and the DrawMeshInstanced method) fail short on limited buffer sizes and therefore result in more draw calls and less performance.
  • GPU Instancer aims to provide the ultimate solution for this by using the indirect method, which significantly increases performance while rendering the same mesh multiple times.

Check other Utility Assets:

Download GPU Instancer v1.7.7


Download GPU Instancer v1.8.0


Download GPU Instancer v1.8.1 Latest Version


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