This is a paid asset, but now you can download it totally free. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.
Overview :
For every networking system, MatchUp offers simple, hassle-free matchmaking support. Simply call CreateMatch() to host a match, or GetMatchList(), JoinMatch() to participate as a client. That’s all there is to it!
A list of matches that can be filtered in practically any way is kept by Match Up and is searchable. You only want maps within a given range of player skill levels and of a particular sort. Easily found, then quickly joined.
Highlights:
- Adaptable than UNET: Includes the capacity to save your own match-related data. For each match, you can save an unlimited number of strings, ints, longs, floats, or doubles.
- High-tech filtering: Simple exact match, partial match, or range searches are available.
- Instance scene: Both a fundamental example showing how to use Match Up with any networking system and an example showing how to use it especially with the Mirror networking system are given
- Just put it in and leave: There is nothing to adjust or set up. Even the most complex features are simple to operate.
- Code of origin: Both the matchmaking server and the client have their whole source code supplied.