This is a paid asset, but now you can download it totally free. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.
Overview :
RAM Pack gives you the ability to create very advanced rivers and lakes with flow maps, river bed shapes, and textures automatically.
Shaders generate a few cascade types based on the slope of the mesh. You simply drag and drop river material into mesh, or you could create it with our advanced spline tool and profiles system, and a stream is done. The spline tool could create even simple roads; check out our image examples. With all sliders and options, you have full control on every river stage. You could control: specularity, smoothness, speed, normal strength, tessellation strength, foam texture, shallowness, deep color, water depth, cascades and waterfalls, and much, much more. You could locally customize the river or blend it with other water systems using our vertex paint tool. With the flowmap painter and system, you could simply change the local river direction to avoid stones, etc.
Highlights:
1 River spline and lake tools:
- Create very advanced connected river networks (lakes,sea,rivers,swamps,)
- Customize your river / lake via vertex paint.
- Change local river /lake direction or customize flow by flowmap painter.
- Blend your river /lake with any other waters like AQUAS or our lakes, sea.
- Scale, move, rotate any river point.
- Snap/unsap into the terrain or models in all or separated points also via model layers.
- Change spline shape per point or in all points to create best looking road or river.
- Change triangle amount and distribut them in spline space to get cheapes and best looking spline.
- Create fabalous waterfalls, slow, fast river, lake, swamp area.
- Rotate, invert uv to make compatibility with every texture direction.
- Profile system – save your river/road/swamp setup and new river in 2 seconds.
- Automatic river network refreshing system to avoid river connections problems.
- Automatic flowmap river generation, controlled by curves.
- Terrain shaping tool with future shape visualisation.
- Terrain painting tool.
- Automatic object wetness with our shader, when it hit our river.
- Simulate river tool, setup 1 point and R.A.M will analise space to create river.
2 Shaders and material features :
- Totaly cheap in render it will even run on VR or mobile.
- Tesselation support.
- Vertex paint support.
- Stylized water shader and materials variants.
- Flowmap support.
- Swamp shader variants.
- Mobile shaders for sea, swamp, river.
- Simple sea or lake material.
- Few river mesh examples.
- River shaders could rotate UV from U/-U into V/-V directionsl.
- River materials in few versions (U,V,-V, Linear,Gamma)
- River works on linear and gamma rendering (you only need to change falloff slider)
- Wet stones shader.
- Wet stones with moss shader.
- Unity 2017 support.
- Unity 5.6 support.
- Unity 2018 and LW SRP support.
- Floating island support with demo.
- Stylized shaders with examples.
- Instanced indirect with VS support.
3 Artistic addons:
- 47 (8 sets) HQ ground textures (Albedo, Normal, AO, Height) for river and its borders.
- Set of river textures (foam, normals, cascades)
- Set of stylized textures (foam, normals, cascades)
- Set of river/lake textures for swamp .
- PBR and NON-PBR particle effect sets.
- Example road material with HQ textures.
- Example photoscanned rock.
- Floating island mesh with UV Free shader.
- 2 galaxy skybox for floating Island demo.
- Demo from meadow environment available at meadow pack.
- Many demos with different setup examples and tips.
4 Additional compatibility:
- Easy road compatibility.
- Enviro sky compatibility (pdf at forum)
- Vegetation Studio support.
- Vegetation Studio PRO support.