This is a paid asset, but now you can download it totally free. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.
Overview :
SensorToolkit is a collection of “sensor” components that detect objects and sense the world around them. It elegantly manages the complexities of object detection, so you can focus on the fun stuff.
Highlights:
- Works in both 2D and 3D.
- There are many sensor types available: raycasting, overlaps, steering, line of sight, and more.
- Lightweight and modular Sensors are independent components that feel native to Unity.
- Easy to integrate with your project: simply add a sensor component and configure it.
- Flexible and unopinionated, allowing you to design your game as desired.
- Many filtering options and querying functions for precise detection
- Capable of detecting individual colliders or rigid bodies made up of multiple colliders
- Advanced line-of-sight implementation can calculate partial visibility.
- Performance is a key focus, with many options available to control performance.
- Test sensors in the editor and confirm their configurations before running the game.
- Upgraded steering behaviour based on the “Context-Based Steering” method.
- All source code is included.
- Zero garbage is generated.
Integrations: