This is a paid asset, but now you can download it totally free. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.
Overview :
Keep things clean and organize your triggers, actions, and conditions in a simple state machine so you can easily reuse them with any type of game object. State Machine is an extension for Game Creator and won’t work without it.
Highlights:
- Node-Based Graph which works and looks the same way as the Animator editor graph.
- Re-use State Machines for any type of logic Game Modes, AI, Player Managers etc.
- Add as many transitions to any node and add conditions to them.
- Mute transitions.
- Copy & Paste nodes between State Machines.
- Drag & Drop regular GC Actions, Conditions and Triggers to a StateMachine to easily port your previous work.
- Duplicate State Machines.
- Add as many Sub-State Machines as you need.
- Drag & Drop state machines inside other SM’s to create Sub-State Machines.
- Easily export State Machines to share between projects or to other users.
- Use any type of triggers, actions and conditions inside a State Machine.
- Works with any other official or un-official Game Creator modules.
- Live Debug runtime states right in the Editor.
- Compatible with all modules.
- Need Multiplayer support? We got you covered!