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Animancer Pro

This is a paid asset, but now you can download it totally free. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.

Overview :

Animancer allows you to play animations on-demand and control all their details without any additional setup steps. It solves the major problems with animator controllers and can either replace them entirely or work alongside them.


  • Quick Play: Play animations on-demand without any unnecessary setup steps. Simply obtain an AnimationClip and contact animancer. Play(clip).
  • Easy Waiting: Register an end event or yield return an AnimancerState inside a coroutine to wait for an animation to finish.
  • Smooth Transitions: Blend between animations over time, either linearly or with a custom curve, to ensure that your characters move smoothly at all times.
  • Flexible Structure: Organise your animations using data structures like arrays and scriptable objects and avoid magic strings.
  • Live Inspector: View the current details of your animations in the Inspector with manual controls for debugging and testing.
  • Finite State Machines: Animancer comes with a flexible FSM system that is entirely separate from the animation system. They work well together, but you can very easily modify them or use any other system you prefer.
  • High performance: Animancer can be more efficient than other systems, though in most cases the differences are small enough not to matter either way.
  • Smooth Integration: Most plugins developed for other animation systems should work out of the box with Animancer

Animancer Pro Features

You can try out the following features for free in the Unity Editor with Animancer Lite, but you will need to purchase Animancer Pro to use them in a runtime build or access the source code.

  • Total Control:You have full access to and control over all animation details in runtime scripts, including their speed, time, and blend weight.
  • Simple Configuration: Manage the details of your animations in the Inspector so they can be edited as part of a scene or prefab.
  • Custom Events: Register Event callbacks to be triggered at specific times during an animation without the hassle of Unity’s regular Animation Events.
  • Animation Layers: Manage multiple animation sets at the same time (generally on different body parts). Layers can either override or add to each other and you can fade them in and out just like individual animations.
  • Animator Controllers: Animancer does not require the use of Animator Controllers, but it does support a Hybrid approach which uses them alongside direct AnimationClip references for different tasks. You can even mix multiple Animator Controllers on a single character.
  • Animation Mixers: Blend between animations based on any input parameter much like Blend Trees. For example, you could blend between IdleWalk, and Run based on how far the player tilts a joystick to allow them to move at any speed.
  • Tools: Various utilities for creating and modifying animations which can then be played with Animancer or any other animation system that supports them. These tools allow you to work with Sprites and Sprite based animations in bulk, such as renaming multiple Sprites at once or generating animations from them based on their names.
  • Customisation: Use Unity’s Animation Job system for low level access to the animation stream and create Custom State types to implement procedural animation, custom blending algorithms, or any other behavior you can think of.

Download Animancer Pro v7.3 Latest Version

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