This is a paid asset, but now you can download it totally free. However, please keep in mind that this package is only provided for studying or testing the product prior to purchasing it, not for business functions.
Overview :
Significantly accelerate the time to market of a new 3D or 2D game with Core GameKit. We’ve covered most of your bases with full pooling and combat systems, pickup support, Player (and enemy) stat modification, enemy wave set-up, and level design tools with all the options you need
Highlights:
- Pooling: A Full object pool system is included to avoid Instantiate and Destroy calls! Supports Addressables and temporary pool items now.
- Flexible: Use the value of any world variable for any Core GameKit inspector field.
- No coding! Support all Unity UGUI events.
- Events: Support for Unity 2D collisions and triggers
- Global Waves: Each can spawn any number of spawners. Speed up level design massively.
- Triggered Generators: These appear when certain events occur, e.g. a trigger becomes visible, etc. Can contain nested child spawners.
- Prefab Pools: These allow you to set up the probability of prefabs coming from spawners. Item A should appear five times as often as Item B.
- Killable: This Swiss Army Knife script gives you hit points, attack points, a full combat system, filters for fine hit detection control, prefab replacement, and manipulates World Variables.
- World Variables: Set up any number of World variables, like score and health. Ask the killables to swap them out as you destroy enemies, collect medkits, etc.
Third Party Integrations: